This project allowed us to take a deep dive into the design process. We started by conducting background research on our target market and what existed in the market. We wanted to create a lightweight and easy to use product that had the benefit of having a custom fit to reduce injury. Looking at snowboard bindings that currently exist, we found the Nidecker Supermatic. This binding featured step-in technology that removed the need to use ratchet straps to tighten the bindings. Next in our design process, we conducted some initial ideation and came up with some preliminary sketches and decided upon some materials we would use.
To begin the modeling process, we used a STL file found on GrabCAD of a snowboard boot. Additionally, we used a group members iPhone to scan a snowboard boot and create a mesh. Using a variety of techniques, such as free body modeling, generative design, and parametric modeling, we were able to create a CAD model we were proud of. After this step, we began the iteration stage of design. Focusing on the back plate of the binding, we looked to where we could remove material to make the design lighter, while retaining its function. Next we used rapid prototyping and 3D printed the step in pedal to check how it would fit with a boot in real life. We noticed that we had modeled it much too wide and had to change the way we mounted the pedal so that we could make the design more narrow. After making the changes, we printed our updated iteration and found that it now worked properly. With some of our mistakes flushed out, we moved on to printing the entire model at 0.5 scale and assembled it with super glue, M3 screws, and toothpicks. Happy with our result, we moved onto creating renderings of the model, as well as animations to highlight the moving mechanisms.
Overall, this project allowed our group to each bring our strengths into the project. Three of the group members were in Systems Engineering (John, Aidan, and Michael), while Quintin was in Industrial Design. This also allowed for us to contribute different perspectives and come up with unique ideas along the way. This project also allowed us to have a much better understanding and deeper appreciation for all of the components that are present in snowboard bindings.
To begin the modeling process, we used a STL file found on GrabCAD of a snowboard boot. Additionally, we used a group members iPhone to scan a snowboard boot and create a mesh. Using a variety of techniques, such as free body modeling, generative design, and parametric modeling, we were able to create a CAD model we were proud of. After this step, we began the iteration stage of design. Focusing on the back plate of the binding, we looked to where we could remove material to make the design lighter, while retaining its function. Next we used rapid prototyping and 3D printed the step in pedal to check how it would fit with a boot in real life. We noticed that we had modeled it much too wide and had to change the way we mounted the pedal so that we could make the design more narrow. After making the changes, we printed our updated iteration and found that it now worked properly. With some of our mistakes flushed out, we moved on to printing the entire model at 0.5 scale and assembled it with super glue, M3 screws, and toothpicks. Happy with our result, we moved onto creating renderings of the model, as well as animations to highlight the moving mechanisms.
Overall, this project allowed our group to each bring our strengths into the project. Three of the group members were in Systems Engineering (John, Aidan, and Michael), while Quintin was in Industrial Design. This also allowed for us to contribute different perspectives and come up with unique ideas along the way. This project also allowed us to have a much better understanding and deeper appreciation for all of the components that are present in snowboard bindings.